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Monday, 13 January 2020

Crafting Phygital Experiences - For Retail


Executive Summary

Retail business models, have evolved over time; charting out its journey through the following phases:
·         Brick & Mortar
·         MultiChannel – adding additional physical and digital channels of sales
·         OmniChannel – channel agnostic ubiquitous experience for the end customer
Despite the expansion of digital commerce; physical touchpoints are still relevant for the touch and feel experience that customers aspire for. The relevance of this touch and feel, is more prominent in case of certain retail categories and formats. As we move from value segment to luxury and uber luxury, the experience aspect gets more influential to purchase decisions.
The advancement and democratization of digital technologies and the emergence of millennials as the customer of tomorrow; makes it imperative for retailers, to build PHYGITAL experiences; transforming their physical touchpoints – digitally.

Objective

Define a generic implementable roadmap, that a retailer can follow, to craft phygital experiences.
Necessary customizations can be configured, for individual retailers, depending on their specific business context and the level they are currently, in their digital transformation journey.

Evolution of Retail

Retailing has its roots traced back to 10000 years of our existence; starting in the form of barter, till the introduction of coinage. Thought to have emerged in erstwhile Turkey in the 7th millennium BC, it has been adopted by civilizations, that lived across the world. The modern organized retailing, as we call it today, started with department stores coming up in the nineteenth century - Harrod’s (1834), Le Bon Marche (1852), Macy’s (1858), Bloomingdale’s (1861), Sak’s (1867), JC Penny (1902). The biggest of them all, Walmart started in 1950.
Digital commerce, contrary to common knowledge, traces its roots to 1960, around 31 years prior to the commercial roll out of the WWW (World Wide Web). It was IBM’s OLTP (online transaction processing systems), which enabled, the SABRE (Semi-Automatic Business Research Environment) – the backbone of the ticket reservation system by American Airlines.
After the advent of internet, Pizza Hut was the one to have the first online store; and Intershop – the first online shopping site. The first online transaction is attributed to NetMarket in 1994. But the real Digital revolution started with Amazon and eBay in 1995. Subsequently, it took a little less than a decade, for Alibaba to emerge.
At this point of time, traditional brick and mortar and online only retail stores, treaded a parallel path. Catalog Phone Ordering was probably the first feature by a traditional retailer, trying to reach out to a remotely based customer. At this point of time, some of the brick and mortar players also came up with their independent dotcom ventures – Costco Wholesale, Nordstrom, Circuit City to name a few.
Simultaneously, dotcom only ventures started mushrooming; without giving due consideration for viable economic models. The inevitable happened; the dotcom busted around 2000. In the ensuing shakeout, Amazons and eBays emerged stronger. The GMV (the gross merchandising value) on their platform started sending warning signals to their brick and mortar compatriots. This prompted the brick and mortar players to add additional channel of sale to their businesses.
Multichannel started with Merchandise Search; where, in case of a stockout, POS allowed a store personnel to dig into the inventory of a product across its network and based on availability, courier it, to the end customer. This progressed to what we call Brick and Click or BOPIS (Buy Online Pick Up At Store); the first attempt to integrate the physical with the online.
But customers are rarely bothered about the channels; they, rather, want a channel agnostic experience, whereby the product or service offering caters to their needs and goes beyond; to delight them. It’s not the number of channels, but the elevation in the level of experience that excites them – omnipresence of the brand, irrespective of the underlying channels that might be powering the experience. That’s the genesis of OmniChannel.
Phygital is an extension of this brick and mortar journey, incrementally evolving through multichannel and omnichannel. In the subsequent section we will explore an ideal roadmap for this incremental transition. There will however be players, who will jump phases and stages. That might help them gain some immediate brownie points; but they will not be able to harness the full value, that emanates out of this transformation journey.
On the other hand, there has been online only players who have traced a reverse brick and mortar journey; but predominantly in the Phygital genre, the best example being AmazonGo.

Experience Economy

The term experience economy has its origin in a paper by B. Josheph Pine II and James H. Gilmore, by the name ‘Welcome to the Experience Economy’.
They have given a very nice example of a birthday cake to explain the progression of economic value. To start with, the brithday cakes would be baked at home by using the basic ingredients – flour, sugar etc. Next, instead of having to buy the ingredients separately, cake mixes were available, ready to bake. We moved on, to skip baking the cakes at home and ordering them instead. The cakes got delivered to our homes on the occasion of the birthdays. Finally, now days, we hire event organizers to stage the birthdays; cakes gets served as part of the overall extravagenza.



Progression of Economic Value
Source: Welcome to Experience Economy by B. Josheph Pine II and James H. Gilmore

Based on the two dimensions:
o   level of customer participation
o   the connection she has with the overall environment
the four realms of an experience is depicted in the diagram below:



The Four Realms of an Experience
Source: Welcome to Experience Economy by B. Josheph Pine II and James H. Gilmore

The four realms in Retail context can be interpreted as:
Esthetic – the physical, virtual, augmented relaity space, that consitutes the overall environment where the customer engages in an immersive shopping experience.
Education – based on their personal urge, the consumer consumes the knowledge of the products and services on offering, at their own pace. This knowledge pack is constituted of iinovaive interactive product displays, demos, personalized recommendations, reviews, ratings and much more.
Escapist – it represents the behavioural traits of customers to seek for an alternative mode of engagement; something that is innovatively different from what anybody else is providing – something, that transcends them from their daily mundane existence to one on an aspirational hyperplane.
Entertainment – As millenials and the Gen Z attains relevant purchasing power; shopatainment will become increasingly indispensable, to crafting lasting impressions.
The amalgamation of these relams, will help craft memorable experiences. This in turn, will auger brand visibility, contribute towards sustained customer loyalty; thus resulting in higher customer lifetime value.
The level of experience will be commensurate with the price segment; will cater to the customized needs of the specific clientile. Moving through value to luxary continuam, as the margins increase; the experience level will be expected to elevate accordingly.  
Experiences will become increasingly personalized trying to delight every individual customer in their own special way.
The incremental retail evolution that we talked about, are the stepping stones of this experiantial shift in retailing. The stores cannot afford to stay away from this wave; they rather need to complete this omnichannel loop by providing a seamless, consistent, channel agnostic, immersive environment, that takes experience to a whole new level.That’s how Phygital, at the sweet cross junction of physical and digital, sets the foundation for the next stage in retail evolution.

Stores Of The Future

The word ‘Store’ has a natural association with a physical location. However, over time, we got used to the concept of a virtual storefront.
Retail transactions can now happen, somewhere in between the currently defined physical and virtual barriers, as well. They may even be split between multiple such intermediate mediums. The concept of shoppers coming to a shop, is making way, to the shop reaching out to the shopper. Instead of shopper having to designate specific time, for shopping can be intermeshed within the daily life of the shopper. Instead of the consumer having to raise an order, it might be the systems which gauges the need appropriately and raise a proforma invoice on behalf of the consumer. The consumer just needs to give her approval. As the trust between the buyer and seller increases, the process of shopping might be a completely seamless and automated process. This scenario might get more pronounced, as the ‘ownership-based models’ make way for the ‘sharing economy’.
A few instances of such alternative forms of store are:
Interactive Shoppable Videos – Interactive videos with shopping links to products on display. Normally these links end up taking the consumer to the advertiser website akin to affiliate marketing. But it becomes more useful, when the purchase loop is completed there in, before evaporation of motivation of the shopper. The shopper gets inspired by what she observes in the video, gets to learn more details about it and if this information satisfies her, then goes on to complete the purchase.
Virtual Stores – It’s not too different from a standard store; just that, you might be using mobiles or similar forms of gadgets to, shop. Below are two examples:
1.       Tesco HomePlus Virtual Stores in Subway Stations – with virtual product displays having the barcodes; use mobile to add it to your cart and by the time you reach home, the product might already have been delivered to your doorstep. https://www.youtube.com/watch?v=fGaVFRzTTP4
2.       Ted Backer – 360-degree view of the store, is provided on the device of your choice. Virtual reality can simulate an entire physical in-store experience.
In-Store experiences can also be augmented with virtual shelvesAdiverse, an instore shoe wall constituted of long tail items. https://www.youtube.com/watch?v=7uCWRAgN51A. This is nothing but a modern day, in-store kiosk.
The kiosks can be taken out of the confines of the stores and put out at strategic locations as Experience In A Box – probably a modern form of PopUp Shop Marketing.
Virtual Window Shopping – You might be able to entice some of the window shoppers to your store through interactive virtual walls, on the outer perimeters.
Shoppable Print Media / Content – While print media is said to be on the wane, a lot of printed stuff still gets distributed at trade shows. A lot of us still like to start our mornings with a physical newspaper. The airlines have a copy of its monthly newsletter. Smell of a hard-bound printed book still catches the imagination of some of us; while educational books are still, largely, printed. The content is interspersed with advertisement. Even if the ad inspires a person, she cannot make the purchase right away; she needs to do move on to a different medium, in order to initiate and complete the purchase process. However, if the print ad, is appropriately electronically coded; then the entire process - starting from inspiration, to exploration and then the final purchase, can be made seamless.
Example – Times Alive App (this applies to news items and media; however, the same approach can be extended to retail)
Self Driving Stores – this is the ultimate example of shop reaching the customer, rather than the other way round. The first commercial pilot of this Robomart device is in progress.
Now let us dig deeper into the blocks needed for building such next generation experiences, at the sweet cross juncture of physical and digital, in a context and content aware state.

Smart Store – Building Blocks

While the smartness of a store depends on the type and format of retailing and the unique business context of every individual retailer; there are a few basic building blocks that impart the requisite smartness.
In this section, let us assume, that a retailer has already transcended the path of multi and omni channel, to reach the current stage.
Some amount of superficial smartness can however to assigned to stores in silos; but that will not necessarily seamlessly trickle down to downstream processes.

Identifying the customer in store

Experiences get elevated based on the extent of personalization. The key to this lies, in being able to uniquely identify the customer. This opens the treasure trove of customer specific insights in terms of - demography, individual choices and preferences, purchase behaviours, in-transit transactions (that might have been initiated in some other channels) etc.
The best possible way to establish the identity of the in-store customer, is through a contactless process; right at the moment, when she procures the cart on her entry to the store. If not feasible, it should be done subsequently; by convincing her to voluntarily divulge her identity.
Contactless Mechanisms:
·         AutoIDs (RFID or others) embedded within some thing, that the customer regularly carries to the store – Smart Loyalty Card (in a physical or Wearable format). They can be tracked through RFID Readers / NFC protocols.
·         Facial Recognition exposed as APIs can be put to use (provided the retailer has the relevant customer pictorial data)
·         GeoLocation / GeoFencing – this is largely untapped in retail store scenario but used in other parts of the value chain. A GeoLocation service can pass on the information, as soon as a registered customer has breached the GeoFence of a retail store location.
The identification, if successful, needs to be broadcasted to all systems / processes / devices that are going to interface / engage with the customer in store.
In case, the customer has the Bluetooth turned on and the mobile app is open, the Beacon technology can be used for identification.

AutoID Tags for SKU identification

Traditionally barcodes have been used to identify products and procure additional information like price etc. But barcoded products need to be manually scanned. RFID tags attached to the products can however make the process of product identification completely contactless. The tags can be tracked using RFID Readers; any information stored within them can also be fetched.

Digital Cart Assistant (better if voice enabled)

A Digital Cart Assistant is the backbone, around which the entire experience is to be woven; spread across the complete shopping lifecycle, culminating in the final checkout. Most of the standard Smart Cart products available in the market, is centred around a display in the form of a tablet; but sticking with the BYOD philosophy, the app on the customer’s personal mobile device can act as a proxy for the Digital Assistant.
The actual smartness can be attributed to the cart, by encasing it with RFID Readers of appropriate range, that covers the area within the cart precisely. As RFID tagged products are placed inside the cart, they are tracked real time; the information passed on to the mobile app on the customer’s device via cloud, Bluetooth, NFC integration. The customer gets to see a real time update as she places products in and out of the cart.

Smart Shelf

Smart shelves can track items placed on them; in the process enabling and aiding different other business processes:
·         Track real time inventory of items, placed on the shelf
·         Track changes when an item is placed on a shelf and when taken away
·         Validate Planograms
·         Auto triggers for replenishments to the shelves as well as STOs (Store Transfer Orders) from the DC \ Warehouses
·         Assuage pilferages by raising alerts, if more than a specified number of a product of a particular type is removed from the shelf at once (sweeping)
The functionalities can be extended to digital price labels and digital marketing boards with more audio \ visual detail of the specific products on the shelves.
Two different sets of technologies attributes smartness to the shelves:
·         RFID tagged products on shelves, enabled with RFID readers \ antennas
·         A mixture of weight sensors and computer vision (image recognition)
RFID Smart Shelf Demo:

Contactless Checkout

Checkout can happen in two modes:
·         On the fly, as customers add items to the cart, the real time state of the cart can be viewed on the display / mobile app. As the customer completes her shopping and crosses a particular zone, towards the exit gate; checkout can get triggered. The payment can be directly enabled through the mobile app or through SMS Payment Link, via the Payment Gateway / Digital Wallet

·         Alternatively, the entire checkout process can be delegated to the fag end; whereby the customer takes the cart and places it on a robot, which calculates the cart as a batch and charges the customer. Refer to the video, for a view of live implementation of a deferred contactless checkout process: https://youtu.be/Hpp-3Ver7ig
If the entire checkout process is successful, the cart will accordingly send signal for the exit door to open; else the customer can be delegated to a store personnel for support.

Magic Mirror / Digital – Dressing Room / Fitting Room – with Kinect

Magic Mirror is the next generation kiosk; it elevates the level of experience, by allowing you to get an idea on how things look on you, or with you. This inadvertently increases the duration of engagement with the customer and influence her, through an informed purchase process.
Navigation within these devices can be gesture enabled through Kinect.
This can also enable the concept of virtual social shopping, engaging with friends and family and soliciting their opinion during the shopping session.
Examples:
The concept has been extended further, to use cases like Magic MakeOver; where you can apply cosmetics of different shades and combinations, on your virtual avatar, to assess the resultant impact of the same, on your look. With this use case, it is very much possible to extend the store to your home:

Real World Phygital Experiences

Now let us look at the real world phygital experiences crafted by different enterprises.

Freshhippo Seafood Restaurant within Hema Supermarket

Within the Hema Supermarket by Alibaba, guests can purchase the seafood of their choice; check it out at the till and order it to be cooked and served. While the guests take their assigned seat in the in-store restaurant, the purchased seafood is sent directly from the till to the backend restaurant via conveyors. The guest can add additional food items to their order via the mobile app. The food gets cooked and then served right at your table by a delivery robot

Adidas Virtual Shoe Wall – New Age Kiosk

Kiosks has got an uber facelift at the Virtual Show Wall at Adidas store; you can pretty much carry out all functions, as available on the web or mobile store. Additionally, here you get a better 360 view of the shoe.

Ikea Place – AR App

Ikea has been a pioneer in augmented reality space. They started with their physical catalog as a prop. Now entirely on mobile, one can virtually try out a piece of Ikea furniture in their local setting, scaled to size. The app claims to be millimetre perfect. Additionally, you can try out different colour variants; adjust the light shades and so much more.
By the time, the guest is at the store, she is ready with her shortlist.

Virtual Makeover: Color IQ – Virtual Artist – Sephora & Pantone


Sephora has several tools that helps one to get the right makeover. ColorIQ identifies the right skin tone and recommends the appropriate beauty products for an individual. This list can be persisted with and tried out virtually, to view the necessary effect on a real time basis. Once the guest is happy with the right set of products, then only she goes ahead and makes the purchase.
All of these will need to be supported by a smart supply with single view of inventory across channels. We will discuss about this in a separate article.

Parting Note: Does Phygital really matter?

Some interesting findings, from BRP’s 2019 POS/Customer Engagement Survey, 2018 Customer Experience/Unified Commerce Survey and BRP Consumer Study, below.
Customer Expectations:
·         56% customers would like to shop at a store that offers the facility of shared cart across channels
·         87% want a personalized consistent channel agnostic experience
·         To 66% people, cross channel inventory visibility matters
The below infographic shows, customer behaviour in an omnichannel world:



As per State of Connected Customer, Salesforce, 2018:
80% of the customer value the experience provided, as equally important as the products and services offered.
As per Power Of Me: The Impact Of Personalization On Marketing Performance, Epsilon 2018:
80% of consumers are more likely to purchase a brand that crafts personalized experiences
As per Global Shopper Study, Zebra Technologies, 2018:
55% shoppers feel retail experiences are not connected enough
As per 2017 State of Personalization Report, Segment (US):
25% consumers feel that physical stores need much improvement with respect to personalization
41% expects, the store systems to be aware of what they have purchased online
As per Analytics: The Real-world Use Of Big Data in Retail, IBM, 2018:
62% retailers report that use information and analytics, has given them competitive advantage

Retail Apocalypse:

In first half of 2019, more retail brick and mortar stores have shut doors, than in whole of 2018. Coresight Research says, as of June 21, 2019, there has been a net closure of around 4001 stores, since the beginning of the year; as compared to 2613 in the whole of 2018 calendar year.
The apocalypse is fast spreading its tentacles around brick and mortar retail; the rate might be faster in developed economies; but it will eventually catch up in the emerging economies as well.
Phygital can probably be the only answer to arrest this apocalypse.

References

2019-POS-Survey-RealTime Retail-Diebold-Nixdorf
2017-BRP-Unified-Commerce-Survey-051817
BRP-Customer-Experience-Unified-Commerce-Survey-2018-PCMS
MKWI_3
the-retail-experience-economy-report
Cashing-in-on-the-US-experience-economy
503-MM0025
DI_TechTrends2019
Econsultancy-2019-Digital-Trends_UK
EN-CNTNT-eBook-RetailTrendsPlaybook2020
Microsoft-Advertising-Digital-Trends

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